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Offworld trading company strategy guide
Offworld trading company strategy guide










offworld trading company strategy guide

Hiring any of these on to your team permanently is very expensive. The pleasure dome is treated like a resource generating building. Instead, for each additional engineer, you can have one more of that type of building. Patent lab, hacker arracy, optimization center, and offworld markets do not increase productivity by having more engineers. If you pick up a couple new steel engineers, and don't have any new metal mine engineers, you will probably need an extra metal mine to keep up with your higher capacity steel mills. If you have enough engineers that you are producing at 3x the rate they do in a skirmish, they will also consume 3x resources than they would in a skirmish.

offworld trading company strategy guide

More engineers do not make production buildings more efficient. By the end of a 10 mission campaign you may have buildings that can produce three times what they do in a skirmish, depending on the choices you make. With one engineer you get 50% of the production as in a skirmish. Do look for every opportunity to make what your company is best at.Įngineers grant access to new buildings and increase production in resource producing buildings. Don't try to dominate something your company is barely competent at producing. This is your opporunity to take your company from crippled being good at a couple things to highly specialized in a couple things and at least self sustaining in others. Unless you have a good, mission specific reason you should always aim to hire an engineer outright rather than only contracting for that mission. Your starting money depends on how long a campaing you chose. For instance, if you have at least two windmill engineers you may want to pick the colony that has dust storms but if you have solar panels instead that might not be the best idea.Īfter you pick the colony, you will be prompted to hire engineers. Try to use this to your advantage and avoid putting yourself at a disadvantage. There also might be variations like having dust storms the entire mission or a strike cutting production of some type of building by half. Once you choose a CEO, its time to figure out where you want your first mission to be and what engineers you want to hire.Įach mission you pick will have a theme affecting what the neutral colony buys and produces. Pay attention here because this information will be key to your beginning strategy. You will also be able to see what buildings you will have access to and their level. Each CEO comes with a few perks and most come with a single, specific type of headquarters that you will usually be stuck with for the duration of the campaign.












Offworld trading company strategy guide